Givery•HR-tech · recruiting•2019 · Tokyo

From a 0.7% acceptance rate to 20 signed offers a month — a hackathon-first hiring platform for Japan’s engineering students

Athletics (athletix.run): leading UX, UI and half of the product management for a platform where students prove their skills in challenges instead of filling in forms.

Athletics cover
Role
Lead UI/UX Designer · half Project Manager
Team
A two-person design team inside Givery’s product team; enterprise partners including Fujifilm and Konica Minolta
Timeline
Jan 2019 → launch Oct 2019 · at Givery until Mar 2020
Tools
User interviews · affinity mapping · IA · wireframes · Sketch/Figma prototypes

TL;DR

Japan’s new-graduate recruiting is brutal on both sides: a mid-size company receives 1,000–3,000 applications for 15 positions, the acceptance rate through job-hunting platforms is about 0.7% per position, and the average search takes three months. Students lack confidence and clear goals; companies drown in identical forms. Athletics flips the model — companies host hackathons and coding challenges, students earn a score report that shows what they can actually do. I led the platform’s UX and UI and half of its product management, from hiring-manager interviews through personas, information architecture, wireframes, two rounds of user testing and the logo. It launched in October 2019.

↑8 → 20
signed offers per month after the rebrand and platform launch
Givery, 2019–2020
0.7%
acceptance rate per position on traditional job platforms — the problem we designed against
market research, 2019
2 rounds
of user interviews before launch: problem interviews, then solution interviews
students + hiring managers

What shipped

The work, before the story

The score report

The score report

The single most important screen: a student’s challenge results, presented so that both the student and a hiring manager understand strengths at a glance.

A flow built for three users

A flow built for three users

Students, companies and admins each got their own information architecture instead of one generic dashboard.

A brand for a platform, not a job board

A brand for a platform, not a job board

The Athletics wordmark and identity — playful enough for students, credible enough for Fujifilm.

Context & problem

Too many platforms, too many forms, too few offers

Engineers were in demand — and still couldn’t get hired.

Japan’s recruitment industry is competitive and engineers are wanted, yet most engineering students had better odds through personal connections than through LinkedIn or Indeed. I interviewed hiring managers across companies and researched the pain points in their hiring process. Four conclusions shaped the product:

  • Students lack confidence, or don’t have a clear career goal.
  • One medium-size company receives 1,000–3,000 applications a year for 15 new-graduate positions.
  • Too many platforms, too much time filling in forms — and a 0.7% acceptance rate per position.
  • The average recruiting period for new graduates is three months. Could we shorten it and raise satisfaction on both sides?

Goals

What students needed, what companies needed

User goal

Show what I can do, not what my CV says — and get feedback I can learn from.

Business goal

Screen thousands of applicants by demonstrated skill instead of by form.

User goal

Understand where I stand and what to aim for.

Business goal

Shorten a three-month cycle and raise the quality of matches.

User goal

Meet companies like Fujifilm and Konica Minolta on my terms, at a hackathon.

Business goal

Give traditional firms a digital hiring experience that appeals to new-graduate engineers.

Research

Interviews, personas and a manga

We ran user interviews with students and hiring managers, built personas and a user story — and, because a Japanese audience reads it instantly, drew the user journey as a manga.

The user journey as a manga: a student hears about a hackathon, competes, gets a score report, gets hired.
The user journey as a manga: a student hears about a hackathon, competes, gets a score report, gets hired.
Main user persona — an engineering student with skills but no confidence in the traditional process.
Main user persona — an engineering student with skills but no confidence in the traditional process.
Affinity map of the interview findings.
Affinity map of the interview findings.

Information architecture

Three users, three flows

Group discussions turned the findings into an information architecture with a separate flow for each user type — student, company and admin — rather than one generic dashboard. The student flow is centred on the challenge and its score report; the company flow on discovering and contacting candidates.

The student user’s website flow. Company and admin flows were mapped in parallel.
The student user’s website flow. Company and admin flows were mapped in parallel.

Wireframes & testing

The score report earned most of the iterations

Wireframes went into a first round of user testing. The score report — the moment a student sees how they did and what a company will see — turned out to be the most important experience on the platform, and the one we iterated most.

Student score report design.
Student score report design.
Full wireframe set before the second round of interviews.
Full wireframe set before the second round of interviews.

A second round of solution interviews validated the direction and produced a fresh affinity map of feedback, which we used to optimise the design before build.

Users’ feedback affinity map from the solution interviews.
Users’ feedback affinity map from the solution interviews.

The fun part

Final version of the Athletics logo and wordmark.
Final version of the Athletics logo and wordmark.

Outcome

Live in October 2019

Athletics launched at athletix.run in October 2019. Alongside the platform, a teammate and I finished the company’s product rebranding; together they raised website views and recruitment-site engagement, and average signed offers grew from 8 to 20 per month. We worked closely with large traditional firms such as Fujifilm and Konica Minolta to digitise their hiring and design a distinctive experience for new-graduate candidates.

2.5×Outcome · signed offers per monthfrom 8 to 20 after the rebrand and platform launch.

Today athletix.run redirects to Track Job, Givery’s career platform for engineers — the hackathon-first idea lives on there as part of a bigger service.

Reflection

What I took with me

Design the proof, not the profile

The score report mattered more than any onboarding screen because it was the thing both sides actually wanted to see.

Research in the local idiom

A manga did more to align the team and stakeholders in Tokyo than any journey map would have.

Half PM is a real job

Owning scope and priorities alongside the design made me a better designer — and set up everything that came after.

What I’d do differently with AI today

  • Synthesise the two interview rounds automatically and spend the time on solution design.
  • Generate challenge questions and score-report explanations per role with an LLM, reviewed by hiring managers.
  • Prototype the student flow as a working app in a week and test with real challenge data.

Curious to know more?

Let’s talk about the parts that didn’t fit here.

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